EARTH
4Traptrix Dionaea
Archetype:
Traptrix
ATK:
1700
DEF:
1100
View:
5166
This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
Traptrix Dionaea — Power Evaluation
Final Score: 65 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 67 · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion
Why it scores here
Traptrix Dionaea scores for reliably converting into material and recursion, not for its 1700 ATK. It runs in all 400 sampled decks and appears in all three recorded boards, but only as material (100%), so its value is the body plus the Graveyard Special Summon, not starting the combo. Immunity to Hole normal traps helps in mirror matches, while no direct interaction and reliance on a Traptrix already in the Graveyard keep it in the mid-60s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Runs in 400/400 decks at an average of 1.82 copies, but no recorded board shows it as a starter or searched card, so access rests on the archetype's other pieces (observed). |
| Combo & Conversion | 60 | Average power index of 96 across its three boards, but it is a material piece in all of them, so the conversion comes from partners such as Myrmeleo and Holeutea (observed). |
| Resource Economy | 55 | The Normal Summon effect recovers a Traptrix from the Graveyard in Defense Position, a recursion without card advantage of its own; board net advantage of 4 to 5 is shared with partners (verified). |
| Effect & Interaction | 20 | The card text has no negation, removal, or hand trap; setting a Hole from the Graveyard is a board-development effect, not interaction (verified). |
| Material Utility | 70 | A clean Level 4 Earth Plant with 1700 ATK, and it appears as material in 100% of recorded combos; its ATK is not what earns this axis (observed). |
| Resilience & Flexibility | 65 | Immune to the effects of Hole normal traps and has two separate triggers across Normal and Special Summon, but both depend on Graveyard targets (verified). |
| Deck-Building Efficiency | 75 | Typical copies of 1 to 2 and no banlist or garnet restriction in the evidence, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 61, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Immune to the effects of Hole normal traps, which matters in Traptrix mirrors
- Normal Summon recovers a Traptrix from the Graveyard in Defense Position
- Clean Level 4 Earth Plant material that appears in every recorded combo
- Included in all 400 sampled decks at 1 to 2 copies
Weaknesses
- No direct negation, removal, or hand-trap effect
- Both effects need a valid target in the Graveyard
- Hole-setting effect is banished if not used in time, so it is a one-shot resource
- Evidence is a single archetype family, so the card's value is tied to Traptrix
Counters / choke points
- Opponent interaction that negates or removes the Normal or Special Summon trigger (inferred)
- Graveyard-based interaction that removes Traptrix monsters before the revive resolves (inferred)
Best use
Material body with Graveyard recursion. Decks: Traptrix (archetype 1737, 623, 230), Traptrix Trap Hole (archetype 1271). Suggested copies: 2.
Evidence & gaps
- Verified: Normal Summon: special summon a Traptrix from the Graveyard in Defense Position; Special Summon: set a Hole Normal Trap from the Graveyard; banish it in the End Phase of your next turn; Immune to the effects of Hole Normal Traps; Level 4 Earth Plant with 1700 ATK; Present in 400/400 sampled decks
- Observed: material role in 3/3 recorded combos; Average power index 96 when present; Typical copies 1 to 2 across usage statistics
- Inferred: Graveyard recursion gives it value beyond its body; Combos are driven by partners rather than by this card alone
- Data gaps: no banlist token; assumed 3 copies (unlimited) only 3 recorded combos, all material roles no rulings or searcher routes in the evidence top-card data has no ranking






